using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("CardStandIn")]
	public class CardStandIn : MonoBehaviour
	{
		public Card linkedCard => method_3<Card>("linkedCard");

		public Collider standInCollider => method_3<Collider>("standInCollider");

		public CardStandIn(IntPtr address, string className)
			: base(address, className)
		{
		}

		public CardStandIn(IntPtr address)
			: this(address, "CardStandIn")
		{
		}

		public void DisableStandIn()
		{
			method_8("DisableStandIn");
		}

		public void EnableStandIn()
		{
			method_8("EnableStandIn");
		}
	}
}
